Step2Step Physics - Mechanics


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Utvecklare: Nerd Island Studios, LLC
4.99 USD

Why spend thousands of dollars on a private physics tutor when you can receive the same feedback on your iPad for a fraction of the cost?

"A Winning App - Step 2 Step should be in the electronic backpack of every high school physics student." - www.physicsclassroom.com

LEARN PHYSICS WITH STEP-BY-STEP TUTORING
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Created by physics teachers to help students prepare for tests, Step2Step Physics - Mechanics walks students through 38 question types, with 4 versions per question type and a total of more than 350 question steps. If a student makes a mistake on a step, they are provided with feedback that is targeted to that specific mistake. This is the same feedback that students would receive if they worked with a private physics tutor.

SIMPLE CONTROLS
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Step2Step Physics employs a variety of intuitive user interfaces designed to encourage “physics thinking”. Some of these include:
• Dragging labels onto a problem statement
• Tapping arrows to choose a direction
• Dragging terms to build an equation
• Typing in a numerical answer, and many more!

A SEMESTERS WORTH OF QUESTIONS
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Step2Step Physics contains question types of varying difficulty and complexity on the topics covered during the first semester of an algebra-based Newtonian mechanics course (high school or university):

1D Kinematics:
• Constant Speed Motion - Velocity
• Constant Speed Motion - Time
• Constant Speed Motion - Displacement
• Accelerated Motion - Time
• Accelerated Motion - Final Velocity
• Accelerated Motion - Displacement
• Accelerated Motion - Acceleration
• Dropping a Ball Off of a Cliff
• Launching a Ball Vertically Up From the Ground
• Launching a Ball Vertically Off of a Cliff

2D Kinematics & Vectors:
• Vector Addition 1
• Vector Addition 2
• Vector Addition 3
• Vector Addition 4
• Rolling a Ball Horizontally Off of a Cliff
• Throwing a Ball Up at an Angle From the Ground
• Throwing Up at an Angle From a Cliff

Newtons Laws:
• The Acceleration of an Elevator
• Dragging a Box Along a Surface with Friction
• Dragging a Box Along a Surface at an Angle with Friction
• Pushing a Box Up a Ramp
• Pushing a Box Up a Ramp with Friction
• Finding the Acceleration of a Horizontal Atwood System (2 Masses and a Pulley)
• Finding the Acceleration of a Horizontal Atwood System with Friction
• Finding the Acceleration of a Simple Vertical Atwood System
• Finding the Acceleration of a Ramp Atwood System
• Finding the Acceleration of a Ramp Atwood System with Friction

Energy & Momentum:
• Energy of a Ball Thrown Up
• Energy of a Ball Falling Down
• Energy of a Box Sliding Down a Ramp, Sliding to a Stop at the Bottom
• Head-on Inelastic Collision with a Stationary Target
• Head-on Inelastic Collision Between Two Moving Objects
• Using the Impulse-Momentum Theorem to determine the force required to accelerate a car

Circular Motion & Universal Gravitation:
• Roller Coaster Vertical Loop
• Driving a Car Around a Circular Path
• Twirling a Ball in a Conical Pendulum
• Driving a Car Around a Banked Turn With Friction
• Universal Gravitation, Solving for Force

CLASSROOM FEATURES
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Individual progress can be tracked either on the user’s personal iPad, or on a classroom iPad using the "switch user" feature. Students can email progress reports to their teachers.

THE NERD ISLAND STUDIOS TEACHING TEAM
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Nerd Island Studios, LLC is a group of teachers dedicated to creating apps for use in the classroom. We constantly test our products with our own students with the goal of improving the learning process.